Instructor: Charalambos Poullis

Teaching Assistants:
Eric Provencher
Frank Tutino

Office: EV3.183

Email: charalambos [at] poullis [dot] org

Lectures: Tue @ 17:45 – 20:15, FG-B055

Wed @ 16:15 – 18:05 (H817)
Mon @ 16:15 – 18:05 (H819)

Office hours: Wednesday 14:00 - 16:00 and by appointment

Other: Please see below


This course introduces basic techniques and concepts for 3D computer graphics and gaming, including 2-D and 3-D transformations, modeling and representation, illumination and shading, rendering, texturing, animation, physics-based animation, and the state-of-the art software tools. The student will learn fundamental algorithms and techniques, and gain experience in graphics programming; in particular, how to program in OpenGL, a powerful software interface used to produce high-quality computer-generated images of 2D and 3D objects.

Prerequisites: COMP 232 or COEN 231; COMP 352 or COEN 352

Textbook: Computer Graphics with Open GL by Donald D. Hearn and M. Pauline Baker


[11.17.2015]   Homework 3 has been announced.

[10.07.2015]   Homework 2 has been announced.

[09.21.2015]   The instructions for the Final Project have been posted. More information about this and homework 1 during tomorrow's lecture.

[09.17.2015]   Homework 1 has been announced.

[09.15.2015]   Today's lab session is in H-817.

[09.14.2015]   Today's lab session is moved to Wednesday. Time/Place details to follow.

[08.22.2015]   Welcome to the course!