This course introduces basic techniques and concepts of 3D computer graphics for applications in various sectors which include engineering, visualization, entertainment, gaming, etc. Topics covered include 2D and 3D transformations, modeling and representation, illumination and shading, rendering, texturing, animation, physics-based animation, and the state-of-the art software tools. The student will learn fundamental algorithms and techniques, and gain experience in graphics programming; in particular, how to program in modern OpenGL, a powerful software API used to produce high-quality computer-generated images of 2D and 3D scenes.
Prerequisites: COMP 232 or COEN 231; COMP 352 or COEN 352
Textbook: Computer Graphics with Open GL by Donald D. Hearn and M. Pauline Baker
[02.DEC.2016] Welcome to the course! The COMP371 Winter session will be managed via Moodle.