This course introduces basic techniques and concepts for 3D computer graphics and gaming, including 2-D and 3-D transformations, modeling and representation, illumination and shading, rendering, texturing, animation, physics-based animation, and the state-of-the art software tools. The student will learn fundamental algorithms and techniques, and gain experience in graphics programming; in particular, how to program in OpenGL, a powerful software interface used to produce high-quality computer-generated images of 2D and 3D objects.
Prerequisites: COMP 232 or COEN 231; COMP 352 or COEN 352
Textbook: Computer Graphics with Open GL by Donald D. Hearn and M. Pauline Baker
[12.11.2015] Welcome to the course! The COMP371 Winter session will be managed via Moodle.