This course introduces basic techniques and concepts of 3D computer graphics for applications in various sectors which include engineering, visualization, entertainment, gaming, etc. Topics covered include 2D and 3D transformations, modeling and representation, illumination and shading, rendering, texturing, animation, physics-based animation, and the state-of-the art software tools. The student will learn fundamental algorithms and techniques, and gain experience in graphics programming; in particular, how to program in modern OpenGL, a powerful software API used to produce high-quality computer-generated images of 2D and 3D scenes.
Prerequisites: COMP 232 or COEN 231; COMP 352 or COEN 352; C++ programming knowledge/skills essential
Textbook: There is no prescribed textbook. Lecture slides for this course will be the primary pointers. There is a vast amount learning content (in the form of notes, tutorials, etc. available on the Internet). The following are suggested reference textbooks:
- OpenGL SuperBible (7th Edition) Comprehensive Tutorial and Reference by G. Sellers, R. Wright, N. Haemel
- Interactive Computer Graphics (6th Edition) by Edward Angel
[08.29.2016] We will be using piazza for our communication. Invitations will be sent to all those registered. Alternatively, the passcode will be given out in class.
[08.09.2016] Welcome to the course!